What we do

Services

Full asset production or extra hands on your pipeline. Every asset is checked against your specs before delivery.

Scarred, masked character with a rusted machete, 3D character render
01

Characters

Sculpt, retopology, UVs and textures for game-ready characters.

  • High-poly sculpt and game-ready low poly
  • Clean UVs and PBR textures
  • Rig-ready topology and LODs
See characters work
Buckle top and flares outfit, 3D clothing render
02

Clothing

Garments, uniforms and tactical gear, simulated and baked for real-time.

  • Cloth simulation and sculpted detail
  • Layered gear: vests, helmets, patches
  • Fitted to your base body
See clothing work
03

Environments

Modular kits, terrain and full maps, from blockout to final art.

  • Blockout and layout
  • Modular building kits and foliage
  • Lighting and in-engine set-up
See environments work
AKM rifle on a concrete floor, 3D hard-surface render
04

Hard surface

Weapons, gear, vehicles and set dressing, built to your poly and texel budgets.

  • Hero props and background props
  • Modular kits and variations
  • Trim sheets and texture atlases
See hard surface work

Ways to work with us

Pick what fits your project

Full project

We take the brief and deliver the whole asset set, start to finish.

Asset batches

A fixed list of assets, quoted per batch. Good for filling gaps in production.

Ongoing art support

A set amount of art time each month, working inside your pipeline.

Pricing depends on scope. Every order is quoted around your project.

Got a project? Send the brief.

We reply with scope and a quote.