Full project
We take the brief and deliver the whole asset set, start to finish.
What we do
Full asset production or extra hands on your pipeline. Every asset is checked against your specs before delivery.
Sculpt, retopology, UVs and textures for game-ready characters.
Garments, uniforms and tactical gear, simulated and baked for real-time.
Modular kits, terrain and full maps, from blockout to final art.
Weapons, gear, vehicles and set dressing, built to your poly and texel budgets.
Ways to work with us
We take the brief and deliver the whole asset set, start to finish.
A fixed list of assets, quoted per batch. Good for filling gaps in production.
A set amount of art time each month, working inside your pipeline.
Pricing depends on scope. Every order is quoted around your project.
We reply with scope and a quote.